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until4-player game of Monster Expedition from AMIGO, played on Tabletopia. Envoy Herald: Jameson Johnson Level of Players Expected: Beginners Welcome As the newest members of the Royal Monstrological Society, players embark on an expedition to hunt for legendary monsters, which have been spotted in the cloudlands, in the deep sea, and in the haunted forest. With ideal dice combinations, players can improve their camps, catch new monsters, and use the abilities of previously captured monsters. At the start of Monster Expedition, which is set in the same world as 2019's Carnival of Monsters, players each receive a set of three supply camps, and a wilderness display is formed from ten cards. Create a draw pile based on the number of players, then place this deck in the center of play, along with the game board and dice. On your turn, you choose one of your three camps, then goes monster hunting, with your camp level determining which dice are available. At the start of the hunt, you roll all the dice, and after each roll, you set aside all dice of a chosen value that you haven't yet set aside. If you can't set any dice aside, the throw counts as a miss and you lose the best dice you laid out previously. When you stop, use the set-aside dice to capture monsters from the wilderness and improve your supply camps, possibly calling on abilities from monsters already in your collection. When the draw pile is exhausted, complete the round so that all players have had the same number of turns, then tally the points to see who took the biggest haul. This is a PLAY-TO-WIN event. Three players who participate in any of the 18 events from April 12th through April 25th will WIN a physical copy of the game. Full details can be found here: In order to join, you will need to be logged into a free Tabletopia account. Prior knowledge of Tabletopia is not required. If you would like a brief look at some helpful hints with Tabletopia, here is a YouTube Playlist to get you started.
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until4 player game of Tiny Epic Zombies from Gamelyn Games, played on TTS. GM: Jim Dunaway Level of Players Expected: Beginners Welcome In Tiny Epic Zombies, survivors are always on the run, collecting weapons, killing Zombies and working toward completing objectives. Completing 3 objectives can win you the game but if you're too focused on the objectives, the Zombies will overrun the mall and that will be the end of you. Based on the mode of play, you will either play as one of the Survivors or as the Zombies. As a Survivor, your turn will consist of moving 3 times. Then based on where you move, you'll be able to do additional things. For instance, if you move into a room with a Zombie, you'll have to fight it by rolling the Zombie die. Or if you move into a room adjacent to a Zombie, you can spend ammo to shoot it. Killing a Zombie is actually pretty easy... but they just keep coming. Keeping them from overrunning the entire mall, while trying to accomplish your objectives, that is hard! After you've taken your 3 moves, you'll search the room. This is done by revealing the Search Card you are holding. Most of the time, you find something useful, like awesome items you can later pickup and equip to your ITEMeeples. Sometimes though, you may find a Zombie lurking in the corner. So be prepared. After you search the room, more Zombies flood into the Mall. Then it's the next player's turn. Simple as that. Note: If your ammo and wound tokens ever meet, you're dead meat! So, keep your wounds low and your ammo high. If you die, that character will turn into a Zombie and you'll have to draw a new character to play. If that happens too many times, you lose the game. As a Zombie player, not only will you control unique Zombies with special abilities, you will control ALL the Zombies! With your help, the Zombies will have a brain in addition to eating brains. Your game will be to overwhelm the players with clever placement and movement of the Zombies. Smother them with your Zombie horde and prevent them from completing their objectives. If you kill enough players or overrun the mall courtyard, you win. You must already own Tabletop Simulator from Steam and have it installed: https://store.steampowered.com/app/286160/Tabletop_Simulator/ Tabletop Simulator server: EN JD Tiny Epic Zombies Password: Gamelyn Discord will be used for the audio. Discord text channel: https://discord.gg/wAhFJU4P voice channel: https://discord.gg/mVNcrNkc
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until4-player game of Monster Expedition from AMIGO, played on Tabletopia. Envoy Herald: Jameson Johnson Level of Players Expected: Beginners Welcome As the newest members of the Royal Monstrological Society, players embark on an expedition to hunt for legendary monsters, which have been spotted in the cloudlands, in the deep sea, and in the haunted forest. With ideal dice combinations, players can improve their camps, catch new monsters, and use the abilities of previously captured monsters. At the start of Monster Expedition, which is set in the same world as 2019's Carnival of Monsters, players each receive a set of three supply camps, and a wilderness display is formed from ten cards. Create a draw pile based on the number of players, then place this deck in the center of play, along with the game board and dice. On your turn, you choose one of your three camps, then goes monster hunting, with your camp level determining which dice are available. At the start of the hunt, you roll all the dice, and after each roll, you set aside all dice of a chosen value that you haven't yet set aside. If you can't set any dice aside, the throw counts as a miss and you lose the best dice you laid out previously. When you stop, use the set-aside dice to capture monsters from the wilderness and improve your supply camps, possibly calling on abilities from monsters already in your collection. When the draw pile is exhausted, complete the round so that all players have had the same number of turns, then tally the points to see who took the biggest haul. This is a PLAY-TO-WIN event. Three players who participate in any of the 18 events from April 12th through April 25th will WIN a physical copy of the game. Full details can be found here: In order to join, you will need to be logged into a free Tabletopia account. Prior knowledge of Tabletopia is not required. If you would like a brief look at some helpful hints with Tabletopia, here is a YouTube Playlist to get you started.
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until4-player game of Monster Expedition from AMIGO, played on Tabletopia. Envoy Herald: Jameson Johnson Level of Players Expected: Beginners Welcome As the newest members of the Royal Monstrological Society, players embark on an expedition to hunt for legendary monsters, which have been spotted in the cloudlands, in the deep sea, and in the haunted forest. With ideal dice combinations, players can improve their camps, catch new monsters, and use the abilities of previously captured monsters. At the start of Monster Expedition, which is set in the same world as 2019's Carnival of Monsters, players each receive a set of three supply camps, and a wilderness display is formed from ten cards. Create a draw pile based on the number of players, then place this deck in the center of play, along with the game board and dice. On your turn, you choose one of your three camps, then goes monster hunting, with your camp level determining which dice are available. At the start of the hunt, you roll all the dice, and after each roll, you set aside all dice of a chosen value that you haven't yet set aside. If you can't set any dice aside, the throw counts as a miss and you lose the best dice you laid out previously. When you stop, use the set-aside dice to capture monsters from the wilderness and improve your supply camps, possibly calling on abilities from monsters already in your collection. When the draw pile is exhausted, complete the round so that all players have had the same number of turns, then tally the points to see who took the biggest haul. This is a PLAY-TO-WIN event. Three players who participate in any of the 18 events from April 12th through April 25th will WIN a physical copy of the game. Full details can be found here: In order to join, you will need to be logged into a free Tabletopia account. Prior knowledge of Tabletopia is not required. If you would like a brief look at some helpful hints with Tabletopia, here is a YouTube Playlist to get you started.
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until4-player game of Monster Expedition from AMIGO, played on Tabletopia. Envoy Herald: Jameson Johnson Level of Players Expected: Beginners Welcome As the newest members of the Royal Monstrological Society, players embark on an expedition to hunt for legendary monsters, which have been spotted in the cloudlands, in the deep sea, and in the haunted forest. With ideal dice combinations, players can improve their camps, catch new monsters, and use the abilities of previously captured monsters. At the start of Monster Expedition, which is set in the same world as 2019's Carnival of Monsters, players each receive a set of three supply camps, and a wilderness display is formed from ten cards. Create a draw pile based on the number of players, then place this deck in the center of play, along with the game board and dice. On your turn, you choose one of your three camps, then goes monster hunting, with your camp level determining which dice are available. At the start of the hunt, you roll all the dice, and after each roll, you set aside all dice of a chosen value that you haven't yet set aside. If you can't set any dice aside, the throw counts as a miss and you lose the best dice you laid out previously. When you stop, use the set-aside dice to capture monsters from the wilderness and improve your supply camps, possibly calling on abilities from monsters already in your collection. When the draw pile is exhausted, complete the round so that all players have had the same number of turns, then tally the points to see who took the biggest haul. This is a PLAY-TO-WIN event. Three players who participate in any of the 18 events from April 12th through April 25th will WIN a physical copy of the game. Full details can be found here: In order to join, you will need to be logged into a free Tabletopia account. Prior knowledge of Tabletopia is not required. If you would like a brief look at some helpful hints with Tabletopia, here is a YouTube Playlist to get you started.
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until4-player game of Monster Expedition from AMIGO, played on Tabletopia. Envoy Herald: Chad Rathsack Level of Players Expected: Beginners Welcome As the newest members of the Royal Monstrological Society, players embark on an expedition to hunt for legendary monsters, which have been spotted in the cloudlands, in the deep sea, and in the haunted forest. With ideal dice combinations, players can improve their camps, catch new monsters, and use the abilities of previously captured monsters. At the start of Monster Expedition, which is set in the same world as 2019's Carnival of Monsters, players each receive a set of three supply camps, and a wilderness display is formed from ten cards. Create a draw pile based on the number of players, then place this deck in the center of play, along with the game board and dice. On your turn, you choose one of your three camps, then goes monster hunting, with your camp level determining which dice are available. At the start of the hunt, you roll all the dice, and after each roll, you set aside all dice of a chosen value that you haven't yet set aside. If you can't set any dice aside, the throw counts as a miss and you lose the best dice you laid out previously. When you stop, use the set-aside dice to capture monsters from the wilderness and improve your supply camps, possibly calling on abilities from monsters already in your collection. When the draw pile is exhausted, complete the round so that all players have had the same number of turns, then tally the points to see who took the biggest haul. This is a PLAY-TO-WIN event. Three players who participate in any of the 18 events from April 12th through April 25th will WIN a physical copy of the game. Full details can be found here: Come and join the Tabletopia session and google meet below! https://tabletopia.com/playground/players/chad-rathsack/au5p5k https://meet.google.com/qji-tycy-qva In order to join, you will need to be logged into a free Tabletopia account. Prior knowledge of Tabletopia is not required. If you would like a brief look at some helpful hints with Tabletopia, here is a YouTube Playlist to get you started.
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until4 player game of Tiny Epic Zombies from Gamelyn Games, played on TTS. GM: Jim Dunaway Level of Players Expected: Beginners Welcome In Tiny Epic Zombies, survivors are always on the run, collecting weapons, killing Zombies and working toward completing objectives. Completing 3 objectives can win you the game but if you're too focused on the objectives, the Zombies will overrun the mall and that will be the end of you. Based on the mode of play, you will either play as one of the Survivors or as the Zombies. As a Survivor, your turn will consist of moving 3 times. Then based on where you move, you'll be able to do additional things. For instance, if you move into a room with a Zombie, you'll have to fight it by rolling the Zombie die. Or if you move into a room adjacent to a Zombie, you can spend ammo to shoot it. Killing a Zombie is actually pretty easy... but they just keep coming. Keeping them from overrunning the entire mall, while trying to accomplish your objectives, that is hard! After you've taken your 3 moves, you'll search the room. This is done by revealing the Search Card you are holding. Most of the time, you find something useful, like awesome items you can later pickup and equip to your ITEMeeples. Sometimes though, you may find a Zombie lurking in the corner. So be prepared. After you search the room, more Zombies flood into the Mall. Then it's the next player's turn. Simple as that. Note: If your ammo and wound tokens ever meet, you're dead meat! So, keep your wounds low and your ammo high. If you die, that character will turn into a Zombie and you'll have to draw a new character to play. If that happens too many times, you lose the game. As a Zombie player, not only will you control unique Zombies with special abilities, you will control ALL the Zombies! With your help, the Zombies will have a brain in addition to eating brains. Your game will be to overwhelm the players with clever placement and movement of the Zombies. Smother them with your Zombie horde and prevent them from completing their objectives. If you kill enough players or overrun the mall courtyard, you win. You must already own Tabletop Simulator from Steam and have it installed: https://store.steampowered.com/app/286160/Tabletop_Simulator/ Tabletop Simulator server: EN JD Tiny Epic Zombies Password: Gamelyn Discord will be used for the audio. The Discord invite will be posted the day of the event as invites are only valid for 24 hours.
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until4-player game of Monster Expedition from AMIGO, played on Tabletopia. Envoy Herald: Kevin Greaves Level of Players Expected: Beginners Welcome As the newest members of the Royal Monstrological Society, players embark on an expedition to hunt for legendary monsters, which have been spotted in the cloudlands, in the deep sea, and in the haunted forest. With ideal dice combinations, players can improve their camps, catch new monsters, and use the abilities of previously captured monsters. At the start of Monster Expedition, which is set in the same world as 2019's Carnival of Monsters, players each receive a set of three supply camps, and a wilderness display is formed from ten cards. Create a draw pile based on the number of players, then place this deck in the center of play, along with the game board and dice. On your turn, you choose one of your three camps, then goes monster hunting, with your camp level determining which dice are available. At the start of the hunt, you roll all the dice, and after each roll, you set aside all dice of a chosen value that you haven't yet set aside. If you can't set any dice aside, the throw counts as a miss and you lose the best dice you laid out previously. When you stop, use the set-aside dice to capture monsters from the wilderness and improve your supply camps, possibly calling on abilities from monsters already in your collection. When the draw pile is exhausted, complete the round so that all players have had the same number of turns, then tally the points to see who took the biggest haul. This is a PLAY-TO-WIN event. Three players who participate in any of the 18 events from April 12th through April 25th will WIN a physical copy of the game. Full details can be found here: In order to join, you will need to be logged into a free Tabletopia account. Prior knowledge of Tabletopia is not required. If you would like a brief look at some helpful hints with Tabletopia, here is a YouTube Playlist to get you started. We will be using Discord for communication: use this link https://discord.gg/9aV2ak83
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until4-player game of Monster Expedition from AMIGO, played on Tabletopia. Envoy Herald: Chad Rathsack Level of Players Expected: Beginners Welcome As the newest members of the Royal Monstrological Society, players embark on an expedition to hunt for legendary monsters, which have been spotted in the cloudlands, in the deep sea, and in the haunted forest. With ideal dice combinations, players can improve their camps, catch new monsters, and use the abilities of previously captured monsters. At the start of Monster Expedition, which is set in the same world as 2019's Carnival of Monsters, players each receive a set of three supply camps, and a wilderness display is formed from ten cards. Create a draw pile based on the number of players, then place this deck in the center of play, along with the game board and dice. On your turn, you choose one of your three camps, then goes monster hunting, with your camp level determining which dice are available. At the start of the hunt, you roll all the dice, and after each roll, you set aside all dice of a chosen value that you haven't yet set aside. If you can't set any dice aside, the throw counts as a miss and you lose the best dice you laid out previously. When you stop, use the set-aside dice to capture monsters from the wilderness and improve your supply camps, possibly calling on abilities from monsters already in your collection. When the draw pile is exhausted, complete the round so that all players have had the same number of turns, then tally the points to see who took the biggest haul. This is a PLAY-TO-WIN event. Three players who participate in any of the 18 events from April 12th through April 25th will WIN a physical copy of the game. Full details can be found here: Come join the google meet and Tabletopia session below! https://meet.google.com/tph-rgpu-dse https://tabletopia.com/playground/players/chad-rathsack/au5p5k In order to join, you will need to be logged into a free Tabletopia account. Prior knowledge of Tabletopia is not required. If you would like a brief look at some helpful hints with Tabletopia, here is a YouTube Playlist to get you started.
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until4-player game of Monster Expedition from AMIGO, played on Tabletopia. Envoy Herald: Jameson Johnson Level of Players Expected: Beginners Welcome As the newest members of the Royal Monstrological Society, players embark on an expedition to hunt for legendary monsters, which have been spotted in the cloudlands, in the deep sea, and in the haunted forest. With ideal dice combinations, players can improve their camps, catch new monsters, and use the abilities of previously captured monsters. At the start of Monster Expedition, which is set in the same world as 2019's Carnival of Monsters, players each receive a set of three supply camps, and a wilderness display is formed from ten cards. Create a draw pile based on the number of players, then place this deck in the center of play, along with the game board and dice. On your turn, you choose one of your three camps, then goes monster hunting, with your camp level determining which dice are available. At the start of the hunt, you roll all the dice, and after each roll, you set aside all dice of a chosen value that you haven't yet set aside. If you can't set any dice aside, the throw counts as a miss and you lose the best dice you laid out previously. When you stop, use the set-aside dice to capture monsters from the wilderness and improve your supply camps, possibly calling on abilities from monsters already in your collection. When the draw pile is exhausted, complete the round so that all players have had the same number of turns, then tally the points to see who took the biggest haul. This is a PLAY-TO-WIN event. Three players who participate in any of the 18 events from April 12th through April 25th will WIN a physical copy of the game. Full details can be found here: In order to join, you will need to be logged into a free Tabletopia account. Prior knowledge of Tabletopia is not required. If you would like a brief look at some helpful hints with Tabletopia, here is a YouTube Playlist to get you started.
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until4-player game of Monster Expedition from AMIGO, played on Tabletopia. Envoy Herald: Chad Rathsack Level of Players Expected: Beginners Welcome As the newest members of the Royal Monstrological Society, players embark on an expedition to hunt for legendary monsters, which have been spotted in the cloudlands, in the deep sea, and in the haunted forest. With ideal dice combinations, players can improve their camps, catch new monsters, and use the abilities of previously captured monsters. At the start of Monster Expedition, which is set in the same world as 2019's Carnival of Monsters, players each receive a set of three supply camps, and a wilderness display is formed from ten cards. Create a draw pile based on the number of players, then place this deck in the center of play, along with the game board and dice. On your turn, you choose one of your three camps, then goes monster hunting, with your camp level determining which dice are available. At the start of the hunt, you roll all the dice, and after each roll, you set aside all dice of a chosen value that you haven't yet set aside. If you can't set any dice aside, the throw counts as a miss and you lose the best dice you laid out previously. When you stop, use the set-aside dice to capture monsters from the wilderness and improve your supply camps, possibly calling on abilities from monsters already in your collection. When the draw pile is exhausted, complete the round so that all players have had the same number of turns, then tally the points to see who took the biggest haul. This is a PLAY-TO-WIN event. Three players who participate in any of the 18 events from April 12th through April 25th will WIN a physical copy of the game. Full details can be found here: Join the Google meet and Tabletopia room below! https://tabletopia.com/playground/players/chad-rathsack/au5p5k https://meet.google.com/atm-yybf-uvs In order to join, you will need to be logged into a free Tabletopia account. Prior knowledge of Tabletopia is not required. If you would like a brief look at some helpful hints with Tabletopia, here is a YouTube Playlist to get you started.
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until4-player game of Monster Expedition from AMIGO, played on Tabletopia. Envoy Herald: Jameson Johnson Level of Players Expected: Beginners Welcome As the newest members of the Royal Monstrological Society, players embark on an expedition to hunt for legendary monsters, which have been spotted in the cloudlands, in the deep sea, and in the haunted forest. With ideal dice combinations, players can improve their camps, catch new monsters, and use the abilities of previously captured monsters. At the start of Monster Expedition, which is set in the same world as 2019's Carnival of Monsters, players each receive a set of three supply camps, and a wilderness display is formed from ten cards. Create a draw pile based on the number of players, then place this deck in the center of play, along with the game board and dice. On your turn, you choose one of your three camps, then goes monster hunting, with your camp level determining which dice are available. At the start of the hunt, you roll all the dice, and after each roll, you set aside all dice of a chosen value that you haven't yet set aside. If you can't set any dice aside, the throw counts as a miss and you lose the best dice you laid out previously. When you stop, use the set-aside dice to capture monsters from the wilderness and improve your supply camps, possibly calling on abilities from monsters already in your collection. When the draw pile is exhausted, complete the round so that all players have had the same number of turns, then tally the points to see who took the biggest haul. This is a PLAY-TO-WIN event. Three players who participate in any of the 18 events from April 12th through April 25th will WIN a physical copy of the game. Full details can be found here: In order to join, you will need to be logged into a free Tabletopia account. Prior knowledge of Tabletopia is not required. If you would like a brief look at some helpful hints with Tabletopia, here is a YouTube Playlist to get you started.
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until4-player game of Monster Expedition from AMIGO, played on Tabletopia. Envoy Herald: Tony Lawhorne Level of Players Expected: Beginners Welcome As the newest members of the Royal Monstrological Society, players embark on an expedition to hunt for legendary monsters, which have been spotted in the cloudlands, in the deep sea, and in the haunted forest. With ideal dice combinations, players can improve their camps, catch new monsters, and use the abilities of previously captured monsters. At the start of Monster Expedition, which is set in the same world as 2019's Carnival of Monsters, players each receive a set of three supply camps, and a wilderness display is formed from ten cards. Create a draw pile based on the number of players, then place this deck in the center of play, along with the game board and dice. On your turn, you choose one of your three camps, then goes monster hunting, with your camp level determining which dice are available. At the start of the hunt, you roll all the dice, and after each roll, you set aside all dice of a chosen value that you haven't yet set aside. If you can't set any dice aside, the throw counts as a miss and you lose the best dice you laid out previously. When you stop, use the set-aside dice to capture monsters from the wilderness and improve your supply camps, possibly calling on abilities from monsters already in your collection. When the draw pile is exhausted, complete the round so that all players have had the same number of turns, then tally the points to see who took the biggest haul. This is a PLAY-TO-WIN event. Three players who participate in any of the 18 events from April 12th through April 25th will WIN a physical copy of the game. Full details can be found here: In order to join, you will need to be logged into a free Tabletopia account. Prior knowledge of Tabletopia is not required. If you would like a brief look at some helpful hints with Tabletopia, here is a YouTube Playlist to get you started. To begin, log onto Discord at https://discord.com/channels/736242095614066759/736242095614066762 (CplHorne's Server). Once there, we will share the table location on Tabletopia.
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until4-player game of Monster Expedition from AMIGO, played on Tabletopia. Envoy Herald: Tony Lawhorne Level of Players Expected: Beginners Welcome As the newest members of the Royal Monstrological Society, players embark on an expedition to hunt for legendary monsters, which have been spotted in the cloudlands, in the deep sea, and in the haunted forest. With ideal dice combinations, players can improve their camps, catch new monsters, and use the abilities of previously captured monsters. At the start of Monster Expedition, which is set in the same world as 2019's Carnival of Monsters, players each receive a set of three supply camps, and a wilderness display is formed from ten cards. Create a draw pile based on the number of players, then place this deck in the center of play, along with the game board and dice. On your turn, you choose one of your three camps, then goes monster hunting, with your camp level determining which dice are available. At the start of the hunt, you roll all the dice, and after each roll, you set aside all dice of a chosen value that you haven't yet set aside. If you can't set any dice aside, the throw counts as a miss and you lose the best dice you laid out previously. When you stop, use the set-aside dice to capture monsters from the wilderness and improve your supply camps, possibly calling on abilities from monsters already in your collection. When the draw pile is exhausted, complete the round so that all players have had the same number of turns, then tally the points to see who took the biggest haul. This is a PLAY-TO-WIN event. Three players who participate in any of the 18 events from April 12th through April 25th will WIN a physical copy of the game. Full details can be found here: In order to join, you will need to be logged into a free Tabletopia account. Prior knowledge of Tabletopia is not required. If you would like a brief look at some helpful hints with Tabletopia, here is a YouTube Playlist to get you started. To begin, log onto Discord at https://discord.com/channels/736242095614066759/736242095614066762 (CplHorne's Server). Once there, we will share the table location on Tabletopia.
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until4-player game of Monster Expedition from AMIGO, played on Tabletopia. Envoy Herald: Kevin Greaves Level of Players Expected: Beginners Welcome As the newest members of the Royal Monstrological Society, players embark on an expedition to hunt for legendary monsters, which have been spotted in the cloudlands, in the deep sea, and in the haunted forest. With ideal dice combinations, players can improve their camps, catch new monsters, and use the abilities of previously captured monsters. At the start of Monster Expedition, which is set in the same world as 2019's Carnival of Monsters, players each receive a set of three supply camps, and a wilderness display is formed from ten cards. Create a draw pile based on the number of players, then place this deck in the center of play, along with the game board and dice. On your turn, you choose one of your three camps, then goes monster hunting, with your camp level determining which dice are available. At the start of the hunt, you roll all the dice, and after each roll, you set aside all dice of a chosen value that you haven't yet set aside. If you can't set any dice aside, the throw counts as a miss and you lose the best dice you laid out previously. When you stop, use the set-aside dice to capture monsters from the wilderness and improve your supply camps, possibly calling on abilities from monsters already in your collection. When the draw pile is exhausted, complete the round so that all players have had the same number of turns, then tally the points to see who took the biggest haul. This is a PLAY-TO-WIN event. Three players who participate in any of the 18 events from April 12th through April 25th will WIN a physical copy of the game. Full details can be found here: In order to join, you will need to be logged into a free Tabletopia account. Prior knowledge of Tabletopia is not required. If you would like a brief look at some helpful hints with Tabletopia, here is a YouTube Playlist to get you started. We will be using Discord for communication: https://discord.gg/UF9m349P
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until4-player game of Monster Expedition from AMIGO, played on Tabletopia. Envoy Herald: Kevin Greaves Level of Players Expected: Beginners Welcome As the newest members of the Royal Monstrological Society, players embark on an expedition to hunt for legendary monsters, which have been spotted in the cloudlands, in the deep sea, and in the haunted forest. With ideal dice combinations, players can improve their camps, catch new monsters, and use the abilities of previously captured monsters. At the start of Monster Expedition, which is set in the same world as 2019's Carnival of Monsters, players each receive a set of three supply camps, and a wilderness display is formed from ten cards. Create a draw pile based on the number of players, then place this deck in the center of play, along with the game board and dice. On your turn, you choose one of your three camps, then goes monster hunting, with your camp level determining which dice are available. At the start of the hunt, you roll all the dice, and after each roll, you set aside all dice of a chosen value that you haven't yet set aside. If you can't set any dice aside, the throw counts as a miss and you lose the best dice you laid out previously. When you stop, use the set-aside dice to capture monsters from the wilderness and improve your supply camps, possibly calling on abilities from monsters already in your collection. When the draw pile is exhausted, complete the round so that all players have had the same number of turns, then tally the points to see who took the biggest haul. This is a PLAY-TO-WIN event. Three players who participate in any of the 18 events from April 12th through April 25th will WIN a physical copy of the game. Full details can be found here: In order to join, you will need to be logged into a free Tabletopia account. Prior knowledge of Tabletopia is not required. If you would like a brief look at some helpful hints with Tabletopia, here is a YouTube Playlist to get you started. We will be using Discord for communication: https://discord.gg/UF9m349P
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until4-player game of Monster Expedition from AMIGO, played on Tabletopia. Envoy Herald: Jameson Johnson Level of Players Expected: Beginners Welcome As the newest members of the Royal Monstrological Society, players embark on an expedition to hunt for legendary monsters, which have been spotted in the cloudlands, in the deep sea, and in the haunted forest. With ideal dice combinations, players can improve their camps, catch new monsters, and use the abilities of previously captured monsters. At the start of Monster Expedition, which is set in the same world as 2019's Carnival of Monsters, players each receive a set of three supply camps, and a wilderness display is formed from ten cards. Create a draw pile based on the number of players, then place this deck in the center of play, along with the game board and dice. On your turn, you choose one of your three camps, then goes monster hunting, with your camp level determining which dice are available. At the start of the hunt, you roll all the dice, and after each roll, you set aside all dice of a chosen value that you haven't yet set aside. If you can't set any dice aside, the throw counts as a miss and you lose the best dice you laid out previously. When you stop, use the set-aside dice to capture monsters from the wilderness and improve your supply camps, possibly calling on abilities from monsters already in your collection. When the draw pile is exhausted, complete the round so that all players have had the same number of turns, then tally the points to see who took the biggest haul. This is a PLAY-TO-WIN event. Three players who participate in any of the 18 events from April 12th through April 25th will WIN a physical copy of the game. Full details can be found here: In order to join, you will need to be logged into a free Tabletopia account. Prior knowledge of Tabletopia is not required. If you would like a brief look at some helpful hints with Tabletopia, here is a YouTube Playlist to get you started.
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until4-player game of Monster Expedition from AMIGO, played on Tabletopia. Envoy Herald: Jameson Johnson Level of Players Expected: Beginners Welcome As the newest members of the Royal Monstrological Society, players embark on an expedition to hunt for legendary monsters, which have been spotted in the cloudlands, in the deep sea, and in the haunted forest. With ideal dice combinations, players can improve their camps, catch new monsters, and use the abilities of previously captured monsters. At the start of Monster Expedition, which is set in the same world as 2019's Carnival of Monsters, players each receive a set of three supply camps, and a wilderness display is formed from ten cards. Create a draw pile based on the number of players, then place this deck in the center of play, along with the game board and dice. On your turn, you choose one of your three camps, then goes monster hunting, with your camp level determining which dice are available. At the start of the hunt, you roll all the dice, and after each roll, you set aside all dice of a chosen value that you haven't yet set aside. If you can't set any dice aside, the throw counts as a miss and you lose the best dice you laid out previously. When you stop, use the set-aside dice to capture monsters from the wilderness and improve your supply camps, possibly calling on abilities from monsters already in your collection. When the draw pile is exhausted, complete the round so that all players have had the same number of turns, then tally the points to see who took the biggest haul. This is a PLAY-TO-WIN event. Three players who participate in any of the 18 events from April 12th through April 25th will WIN a physical copy of the game. Full details can be found here: In order to join, you will need to be logged into a free Tabletopia account. Prior knowledge of Tabletopia is not required. If you would like a brief look at some helpful hints with Tabletopia, here is a YouTube Playlist to get you started.
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until4-player game of Monster Expedition from AMIGO, played on Tabletopia. Envoy Herald: Tony Lawhorne Level of Players Expected: Beginners Welcome As the newest members of the Royal Monstrological Society, players embark on an expedition to hunt for legendary monsters, which have been spotted in the cloudlands, in the deep sea, and in the haunted forest. With ideal dice combinations, players can improve their camps, catch new monsters, and use the abilities of previously captured monsters. At the start of Monster Expedition, which is set in the same world as 2019's Carnival of Monsters, players each receive a set of three supply camps, and a wilderness display is formed from ten cards. Create a draw pile based on the number of players, then place this deck in the center of play, along with the game board and dice. On your turn, you choose one of your three camps, then goes monster hunting, with your camp level determining which dice are available. At the start of the hunt, you roll all the dice, and after each roll, you set aside all dice of a chosen value that you haven't yet set aside. If you can't set any dice aside, the throw counts as a miss and you lose the best dice you laid out previously. When you stop, use the set-aside dice to capture monsters from the wilderness and improve your supply camps, possibly calling on abilities from monsters already in your collection. When the draw pile is exhausted, complete the round so that all players have had the same number of turns, then tally the points to see who took the biggest haul. This is a PLAY-TO-WIN event. Three players who participate in any of the 18 events from April 12th through April 25th will WIN a physical copy of the game. Full details can be found here: In order to join, you will need to be logged into a free Tabletopia account. Prior knowledge of Tabletopia is not required. If you would like a brief look at some helpful hints with Tabletopia, here is a YouTube Playlist to get you started. To begin, log onto Discord at https://discord.com/channels/736242095614066759/736242095614066762 (CplHorne's Server). Once there, we will share the table location on Tabletopia.
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until4-player game of Monster Expedition from AMIGO, played on Tabletopia. Envoy Herald: Holly Novicelli Level of Players Expected: Beginners Welcome GameGoddess Discord Server: https://discord.gg/VfM9MgD79K As the newest members of the Royal Monstrological Society, players embark on an expedition to hunt for legendary monsters, which have been spotted in the cloudlands, in the deep sea, and in the haunted forest. With ideal dice combinations, players can improve their camps, catch new monsters, and use the abilities of previously captured monsters. At the start of Monster Expedition, which is set in the same world as 2019's Carnival of Monsters, players each receive a set of three supply camps, and a wilderness display is formed from ten cards. Create a draw pile based on the number of players, then place this deck in the center of play, along with the game board and dice. On your turn, you choose one of your three camps, then goes monster hunting, with your camp level determining which dice are available. At the start of the hunt, you roll all the dice, and after each roll, you set aside all dice of a chosen value that you haven't yet set aside. If you can't set any dice aside, the throw counts as a miss and you lose the best dice you laid out previously. When you stop, use the set-aside dice to capture monsters from the wilderness and improve your supply camps, possibly calling on abilities from monsters already in your collection. When the draw pile is exhausted, complete the round so that all players have had the same number of turns, then tally the points to see who took the biggest haul. This is a PLAY-TO-WIN event. Three players who participate in any of the 18 events from April 12th through April 25th will WIN a physical copy of the game. Full details can be found here: In order to join, you will need to be logged into a free Tabletopia account. Prior knowledge of Tabletopia is not required. If you would like a brief look at some helpful hints with Tabletopia, here is a YouTube Playlist to get you started.
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until4-player game of Monster Expedition from AMIGO, played on Tabletopia. Envoy Herald: Holly Novicelli Level of Players Expected: Beginners Welcome GameGoddess Discord Server: https://discord.gg/VfM9MgD79K As the newest members of the Royal Monstrological Society, players embark on an expedition to hunt for legendary monsters, which have been spotted in the cloudlands, in the deep sea, and in the haunted forest. With ideal dice combinations, players can improve their camps, catch new monsters, and use the abilities of previously captured monsters. At the start of Monster Expedition, which is set in the same world as 2019's Carnival of Monsters, players each receive a set of three supply camps, and a wilderness display is formed from ten cards. Create a draw pile based on the number of players, then place this deck in the center of play, along with the game board and dice. On your turn, you choose one of your three camps, then goes monster hunting, with your camp level determining which dice are available. At the start of the hunt, you roll all the dice, and after each roll, you set aside all dice of a chosen value that you haven't yet set aside. If you can't set any dice aside, the throw counts as a miss and you lose the best dice you laid out previously. When you stop, use the set-aside dice to capture monsters from the wilderness and improve your supply camps, possibly calling on abilities from monsters already in your collection. When the draw pile is exhausted, complete the round so that all players have had the same number of turns, then tally the points to see who took the biggest haul. This is a PLAY-TO-WIN event. Three players who participate in any of the 18 events from April 12th through April 25th will WIN a physical copy of the game. Full details can be found here: In order to join, you will need to be logged into a free Tabletopia account. Prior knowledge of Tabletopia is not required. If you would like a brief look at some helpful hints with Tabletopia, here is a YouTube Playlist to get you started.
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until4-player game of Monster Expedition from AMIGO, played on Tabletopia. Envoy Herald: Holly Novicelli Level of Players Expected: Beginners Welcome GameGoddess Discord Server: https://discord.gg/VfM9MgD79K As the newest members of the Royal Monstrological Society, players embark on an expedition to hunt for legendary monsters, which have been spotted in the cloudlands, in the deep sea, and in the haunted forest. With ideal dice combinations, players can improve their camps, catch new monsters, and use the abilities of previously captured monsters. At the start of Monster Expedition, which is set in the same world as 2019's Carnival of Monsters, players each receive a set of three supply camps, and a wilderness display is formed from ten cards. Create a draw pile based on the number of players, then place this deck in the center of play, along with the game board and dice. On your turn, you choose one of your three camps, then goes monster hunting, with your camp level determining which dice are available. At the start of the hunt, you roll all the dice, and after each roll, you set aside all dice of a chosen value that you haven't yet set aside. If you can't set any dice aside, the throw counts as a miss and you lose the best dice you laid out previously. When you stop, use the set-aside dice to capture monsters from the wilderness and improve your supply camps, possibly calling on abilities from monsters already in your collection. When the draw pile is exhausted, complete the round so that all players have had the same number of turns, then tally the points to see who took the biggest haul. This is a PLAY-TO-WIN event. Three players who participate in any of the 18 events from April 12th through April 25th will WIN a physical copy of the game. Full details can be found here: In order to join, you will need to be logged into a free Tabletopia account. Prior knowledge of Tabletopia is not required. If you would like a brief look at some helpful hints with Tabletopia, here is a YouTube Playlist to get you started.
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until4-player game of Monster Expedition from AMIGO, played on Tabletopia. Envoy Herald: Pat Rurek Level of Players Expected: Beginners Welcome As the newest members of the Royal Monstrological Society, players embark on an expedition to hunt for legendary monsters, which have been spotted in the cloudlands, in the deep sea, and in the haunted forest. With ideal dice combinations, players can improve their camps, catch new monsters, and use the abilities of previously captured monsters. At the start of Monster Expedition, which is set in the same world as 2019's Carnival of Monsters, players each receive a set of three supply camps, and a wilderness display is formed from ten cards. Create a draw pile based on the number of players, then place this deck in the center of play, along with the game board and dice. On your turn, you choose one of your three camps, then goes monster hunting, with your camp level determining which dice are available. At the start of the hunt, you roll all the dice, and after each roll, you set aside all dice of a chosen value that you haven't yet set aside. If you can't set any dice aside, the throw counts as a miss and you lose the best dice you laid out previously. When you stop, use the set-aside dice to capture monsters from the wilderness and improve your supply camps, possibly calling on abilities from monsters already in your collection. When the draw pile is exhausted, complete the round so that all players have had the same number of turns, then tally the points to see who took the biggest haul. This is a PLAY-TO-WIN event. Three players who participate in any of the 18 events from April 12th through April 25th will WIN a physical copy of the game. Full details can be found here: In order to join, you will need to be logged into a free Tabletopia account. Prior knowledge of Tabletopia is not required. If you would like a brief look at some helpful hints with Tabletopia, here is a YouTube Playlist to get you started. To join this event, please RSVP for your chance to win a copy of the game, and then join my Discord server: https://discord.gg/pRzKjmPaJT Details to join the game will be posted there.
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until4-player game of Monster Expedition from AMIGO, played on Tabletopia. Envoy Herald: Pat Rurek Level of Players Expected: Beginners Welcome As the newest members of the Royal Monstrological Society, players embark on an expedition to hunt for legendary monsters, which have been spotted in the cloudlands, in the deep sea, and in the haunted forest. With ideal dice combinations, players can improve their camps, catch new monsters, and use the abilities of previously captured monsters. At the start of Monster Expedition, which is set in the same world as 2019's Carnival of Monsters, players each receive a set of three supply camps, and a wilderness display is formed from ten cards. Create a draw pile based on the number of players, then place this deck in the center of play, along with the game board and dice. On your turn, you choose one of your three camps, then goes monster hunting, with your camp level determining which dice are available. At the start of the hunt, you roll all the dice, and after each roll, you set aside all dice of a chosen value that you haven't yet set aside. If you can't set any dice aside, the throw counts as a miss and you lose the best dice you laid out previously. When you stop, use the set-aside dice to capture monsters from the wilderness and improve your supply camps, possibly calling on abilities from monsters already in your collection. When the draw pile is exhausted, complete the round so that all players have had the same number of turns, then tally the points to see who took the biggest haul. This is a PLAY-TO-WIN event. Three players who participate in any of the 18 events from April 12th through April 25th will WIN a physical copy of the game. Full details can be found here: In order to join, you will need to be logged into a free Tabletopia account. Prior knowledge of Tabletopia is not required. If you would like a brief look at some helpful hints with Tabletopia, here is a YouTube Playlist to get you started. To join this event, please RSVP for your chance to win a copy of the game, and then join my Discord server: https://discord.gg/pRzKjmPaJT Details to join the game will be posted there.
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until4-player game of Monster Expedition from AMIGO, played on Tabletopia. Envoy Herald: Pat Rurek Level of Players Expected: Beginners Welcome As the newest members of the Royal Monstrological Society, players embark on an expedition to hunt for legendary monsters, which have been spotted in the cloudlands, in the deep sea, and in the haunted forest. With ideal dice combinations, players can improve their camps, catch new monsters, and use the abilities of previously captured monsters. At the start of Monster Expedition, which is set in the same world as 2019's Carnival of Monsters, players each receive a set of three supply camps, and a wilderness display is formed from ten cards. Create a draw pile based on the number of players, then place this deck in the center of play, along with the game board and dice. On your turn, you choose one of your three camps, then goes monster hunting, with your camp level determining which dice are available. At the start of the hunt, you roll all the dice, and after each roll, you set aside all dice of a chosen value that you haven't yet set aside. If you can't set any dice aside, the throw counts as a miss and you lose the best dice you laid out previously. When you stop, use the set-aside dice to capture monsters from the wilderness and improve your supply camps, possibly calling on abilities from monsters already in your collection. When the draw pile is exhausted, complete the round so that all players have had the same number of turns, then tally the points to see who took the biggest haul. This is a PLAY-TO-WIN event. Three players who participate in any of the 18 events from April 12th through April 25th will WIN a physical copy of the game. Full details can be found here: In order to join, you will need to be logged into a free Tabletopia account. Prior knowledge of Tabletopia is not required. If you would like a brief look at some helpful hints with Tabletopia, here is a YouTube Playlist to get you started. To join this event, please RSVP for your chance to win a copy of the game, and then join my Discord server: https://discord.gg/pRzKjmPaJT Details to join the game will be posted there.
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