In 2085, armored warfare is faster and deadlier than ever. Hovercraft, tanks, and infantry slug it out with tactical nukes. But the most feared weapon of all needs no human guidance. It's a giant cybernetic tank bristling with guns and missiles.
It's the Ogre.
Quickly learn to play Munchkin here! You’ll be ready to start the minute your game hits the table with these guides.
In Munchkin, you're a fantasy hero kicking down doors in a dungeon, looking for monsters to bash and Treasures to grab. You level up each time you kill a monster. Be the first player to reach Level 10, and you win! But watch out – other players mights stab you in the back at any moment!
On your turn, you kick down the door by drawing and revealing the top Door card. If it's a monster, you have to fight it! Compare your Level and bonuses against the monster; if your total is bigger, you win! But the other players can play cards to help the monster while you play cards to help yourself . . . the fight isn't over until you decide to Run Away or everyone else admits that you're too strong. And if you want, you can ask someone to help you, but you'll probably have to share the spoils.
If it's not a monster, then you can either Look for Trouble by fighting a monster from your hand or you can Loot the Room by drawing another card that no one sees but you . . . until you play it on them later. Remember to cackle maniacally when you do!
Blackmail the printer. Threaten the innkeeper. Bribe the priest. Welcome to Revolution!
Secretly bid against your opponents to gain the support of the people, win territory . . . and collect more Gold, Blackmail, and Force for the next round of bidding! Will you try to control the tavern or the fortress? The harbor or the plantation? Knowing where to push for support – and where to back away and let your opponents fight – is the key to victory. It's a game of bluff, counter-bluff, and surprise.
Bidding tokens have different shapes and colors for easy identification. Colorful cardstock shields keep your bids private, and provide a handy rules reference during the auction. Traditional wooden blocks allow players to see, at a glance, who controls which territories.
Revolution! is for three or four players. The rules can be taught in minutes, and a complete game takes less than an hour. Each new game lets players find new strategies and tactics.